We build mobile, multiplayer and AR games — plus the backends, live-ops and economies behind them — engineered for smooth frame rates, real-time play and monetisation that lasts beyond launch week.
What we build for gaming
Mobile gamesMultiplayer & real-timeAR / VRGame backends & live-opsHTML5 / instantFantasy & skillGamificationPortingGames are the largest entertainment category in the world — Newzoo valued the global games market at over US$180 billion in 2024, with mobile the biggest segment. But a hit is never just a clever mechanic; it is smooth performance, netcode that holds up, a fair economy and live-ops that bring players back.
We build games as products, not just builds — polished mobile clients with hardened backends, matchmaking and economies, and AI for smarter play and player analytics. We start from the hard parts — frame rate, latency and anti-cheat — so the game stays fun at scale.
From casual mobile hits to real-time multiplayer and the backends that power them.
Casual, hyper-casual, puzzle, midcore and strategy games for iOS and Android, tuned for retention.
Explore app developmentLow-latency PvP and co-op with matchmaking, authoritative servers and reliable netcode.
See web developmentImmersive experiences for mobile AR and headsets, with tracking, physics and spatial audio.
Explore app developmentAccounts, matchmaking, leaderboards, events and remote config to run a game as a service.
See web developmentLightweight web and instant games for social, messaging and playable-ad placements.
See cross-platformSmarter NPCs and matchmaking, player analytics, and game mechanics added to non-game apps.
See AI developmentReskinning a template is the fastest way to launch — and to look like everyone else. Custom gives you an original game and a codebase you own.
| What matters | Custom build | Template / reskin |
|---|---|---|
| Originality | Your own game | Looks familiar |
| Mechanics & depth | Anything you design | Fixed |
| Multiplayer & live-ops | Built in properly | Rare or bolted-on |
| Scale & performance | Engineered for it | Unpredictable |
| Data & analytics | You own it | Limited |
| Time to launch | Purpose-built | Fastest to start |
Great games are built on invisible systems — these are the ones we sweat so players never have to.
Games live or die on day-one and day-seven retention. We design onboarding, progression and economy together so players stay and monetise fairly — and we keep tuning with live data after launch.
Performance, netcode and fairness are where games are won or lost. Here is how we get them right.
We profile and optimise for the mid-range devices most players own, not just top-tier phones.
Authoritative servers and lag compensation so real-time matches feel responsive and fair.
Currencies, rewards and progression tuned so the game is generous and still sustainable.
Server-side validation and anti-cheat that protect the experience and your revenue.
Unity, Unreal, Cocos, Godot or WebGL — chosen around your genre and platforms.
Backends that handle growth in players and matches without slowing down.
Gaming is one of many. Here is where else our teams build.
A familiar journey: a promising mechanic, uncertain retention, and pressure to spend on marketing. Here is how a build usually unfolds.
A new game needing a fun core loop, reliable multiplayer and an economy — proven before spending on user acquisition.
Prove the core loop with a prototype, build in playable milestones, then soft-launch and tune retention and economy on real data.
A game with healthy retention and a clean live-ops foundation, ready to scale globally with confidence.
A clear, milestone-based path with playable builds throughout.
We shape the core loop, art direction and economy, and define what fun means.
A playable prototype proves the mechanic before full production.
Art, gameplay, backend and live-ops built in playable milestones.
A limited launch to measure retention and tune the economy.
We ship globally and run events, content and balance.
We are the engineers behind the products, not on them. For 12+ years we have built performance-critical consumer apps — so we build games for real devices and live audiences, prove the fun early, and stay on to run live-ops.
A core loop that is genuinely fun, multiplayer that is fair, and live-ops that keep players returning — the fundamentals of a game that lasts.
What happens when performance, netcode and retention are engineered in from day one, not patched before launch.
Games are won or lost on the systems players never see. We solve the hard engineering problems.
We profile and optimise for the mid-range hardware most players own, not just flagship phones.
Authoritative servers and lag compensation so real-time matches feel responsive and fair.
We design onboarding, progression and economy together so players stay and monetise fairly.
Server-side validation and anti-cheat protect the experience and your revenue from bad actors.
We pick Unity, Unreal, Cocos or WebGL around your genre and platforms, not the other way around.
Backends that handle growth in players and matches without slowing down or breaking.
Tools and pipelines so you can ship events, content and balance changes without downtime.
Telemetry on funnels, retention and economy so you tune the game with data, not guesses.
We build the whole game as a live product — front end, backend and live-ops — not just a one-off build that ships and stalls.
From the core loop and multiplayer to the economy and analytics, every part is designed to keep players engaged and monetising after launch.
Whether it is a casual mobile hit, a real-time multiplayer title or a branded game, we shape production around your genre and business model.
How we approach every game build — and why clients stay with us for the next one.
We work as an extension of your team — a dedicated squad or staff augmentation — and deliver in transparent sprints with working software demoed every week. You see progress continuously, steer priorities as you go, and never wait months for a single big reveal.
And we stay after launch. We monitor, optimise and add features as your game product grows, we work under NDA and often under your own brand, and we make sure you own the source code, the IP and the data at every step of the build.
Our engineers are in-house and senior — no offshore hand-offs and no juniors learning on your budget. That means fewer surprises, cleaner code your own team can pick up later, and honest advice about scope when a simpler path will serve your game goals better.
Whatever stage you are at — a first idea, an MVP, or scaling an existing game product — we shape the engagement, timeline and budget around your roadmap. The result is a partner accountable for outcomes, not just hours, and one still there for your next release.
You also get a team that has shipped 500+ products across regulated, high-transaction industries, so patterns that take others months to discover are already solved. We bring that experience to your game build from day one, which shortens the path from idea to a launch you can stand behind.
Mobile, multiplayer, AR or live-service — tell us your concept. We'll share a clear plan, estimate and roadmap.
Tell us about your project and our team replies within 24 hours with a clear scope and estimate — no obligation.